

why not also blog?
This is just a small sample. There is some good news at least. My dad's meds seem to be helping him. My mom had some visitors recently--besides me and my dad--which cheered her up at least at the time.
As a kid I used to always draw monkeys. When I lived in the Philippines I even had a pet monkey. His name? Monkey. That's before I knew about the Department Of Redundancy Department. Anyway, I WACoodled an orangutan, which is not a monkey. Orangs are apes.
I finally got a chance to watch Victor Navone's lecture from last week and all I can say is wow! I'm not sure which I was more impressed with, Victor's animation talent, his skill with the graph editor, or the fact that our school rocks for having this kind of stuff in the curriculum. Hopefully I'll get a last chance to watch at least part of it again. I think it's 2andahalf hours long!
Since Maya was giving me grief I took a break from 3D and was messing around in Plastic Animation Paper 4.0 beta. I had clicked over to AM classmate (though currently on a leave of "AMsence"...isn't that hilarious?) Robert Casumbal's blog and was inspired to do my own flour sack test (QT h.264, 50k). Okay, I copied him, but my test is way different. I've done one other sack test before this one--I tried to do a walk--and I am still confused about how a character with no legs should be drawn walking. Better look at some reference. This test isn't a walk, it's just sort of a hero sack going from a one-arm-up, semi-relaxed state, to a "super" pose or something. I didn't do much planning at all and it shows. I should get that Wayne Gilbert book Robert mentioned soon. Looking at the test you will likely see that frame 9 is lame-o. I wasn't sure what I wanted to do there, so if you have any suggestions on that drawing or any of this let me know.
The rest of this blog is unrelated to animation. Feel free to skip it.
I contacted someone at a senior resource Thursday to try to get help with my IHSS share-of-cost/income tax fiasco. (Incidentally, as big a fan I am of the game smush I haven't come up with a smush that combines tax and fiasco in a way that pleases me or I would use it here. Probably has something to do with their meanings.) The lady told me outright that one of the possible avenues I was hoping to explore would be a dead end. Sounded like she was speaking from actual experience, too. But there is a completely different route she told me about that, if she's correct, will resolve the tax problem. The share of cost will not be relieved, but solving the tax thing is huge. It's a somewhat exotic idea, but its oddity isn't gonna stop me from trying it. Friday I left a message with my mom's IHSS caseworker to get this plan rolling. If not for all this complication and nonsense I'd probably already be enjoying my tax refund.
Incidentally, how do you pronounce WACOM? Long a as in way and com like in comedy, or like the a sound in cat and then come as in "...All Ye Faithful?" Or are both of these wrong? :D
Sunday I cancelled an appointment because of a live Q&A we had with Animation Mentor prez and co-founder Bobby Beck. (I'd thought it was 1-2pm but it was actually 2-4!!) Among other things Bobby talked to us about concerns many of us seniors have about our upcoming classes 5 & 6, wherein we will each be making our own animated short films. The details are not important here except to say that most of our reactions were of the "yay!" and "cool!" variety. We have a reputation of seeming over-enthusiastic about our school, but for those of us who've been there from the beginning--and just about everyone else who has enrolled since--the enthusiasm is pretty well placed. It is truly the intention of everyone at AM to give us the best animation education possible. Occasionally, new announcements are made, details are revealed about what's in store, and it's usually exciting and sounds like a lot of great fun and great challenges. That and we're kind of an excitable bunch.
In my assignment for week 6 I made the changes Ike asked for and though I was struggling with it while in the thinking stage, after the first hour or so of actually working on it I really felt myself getting into it. I kept wishing I'd not been falling asleep or had another day (don't we always want more time?) because I was so excited (remember what I said above?) that I just wanted to finish the whole thing, polish it and get a final. Of course, that was just wishful thinking, given that I'm only now in reblock status on the scene. Plus Ike specifically said he wanted us to be in refined blocking until next time. He said at places like PIXAR it's very important to wait for your director to buy off on your blocking before you start refining things. So I took his notes from the eCritique and Q&A, and resisted the temptation to refine the scene further (okay I was also in need of sleep by that point, too). Since it's still in stage where it looks no more finished than the one from week 4, I'm not gonna bore anyone by posting this version. Maybe next week.